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Kett Lovahr 3522ebdbc2
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Package Linux version as .tar.gz to preserve permission flags
2025-12-26 17:35:31 -03:00
.forgejo/workflows Package Linux version as .tar.gz to preserve permission flags 2025-12-26 17:35:31 -03:00
.gitignore Initial Commit 2024-06-25 20:19:50 -03:00
Ball.cs Lower score display speed, increase initial ball speed 2025-12-25 14:25:05 -03:00
flake.lock Update Flake to allow for Native AOT compilation 2025-10-03 14:54:31 -03:00
flake.nix Add workflow 2025-12-25 13:26:57 -03:00
Game.cs Lower score display speed, increase initial ball speed 2025-12-25 14:25:05 -03:00
IControllable.cs Initial Commit 2024-06-25 20:19:50 -03:00
IDrawable.cs Initial Commit 2024-06-25 20:19:50 -03:00
InputMap.cs Bounce Direction 2024-06-25 21:36:51 -03:00
IObject.cs Partially implement tiles 2024-06-26 20:22:07 -03:00
Paddle.cs Speed up 2024-07-06 17:18:06 -03:00
Program.cs Initial Commit 2024-06-25 20:19:50 -03:00
README.md Add README 2024-07-06 20:34:35 -03:00
Tile.cs Add workflow 2025-12-25 13:26:57 -03:00
tilebash.csproj Generate native executable on publish 2024-08-29 01:47:16 -03:00

This project was developed over a few hours during any downtime I got while in college. It is a simple Breakout clone made from scratch using C# and Raylib (using the Raylib-cs bindings)

Compile and run

To run this project, get .NET 8.0, and then simply run dotnet run, the game should start with no extra setup required.